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ADULT VOLLEYBALL LEAGUE RULES

ADULT VOLLEYBALL LEAGUE RULES 

1. Captains toss a coin for choice of serve and court.

2. Each match will be best 2 out of 3 games, not total games won.

3. The team that did not serve the first game will serve the second game.

4. Teams exchange courts at the end of each game.

5. A one-minute time-out is allowed for each team during each game.

6. A team consists of six (6) players, but can play with only five (5). A team cannot play with less than five (5) players.

7. All protests and rule interpretations will be handled by the Recreation and Parks Commission.

8. Trophies will be awarded to the first and second place teams in each half of the season. Trophies not picked up before the beginning of the new season, will not be issued.

9. Tie Breaker Rule for League Standings:
  • Head-to-head competition; 
  • games played between teams tied; 
  • and if there is still a tie, least points allowed for the half. 
10. An official player roster must be turned in to the Recreation and Parks office for each team before the team’s first game is played. Each team will be limited to twelve (12) players on their roster. All players must be at least sixteen (16) years of age.
11.
  • No player will be allowed to play on more than one (1) team within the Parks & Rec league. 
  • New players may be added to a roster anytime. 
  • Players cannot transfer from one team to another team without the approval of the Recreation and Parks Commission. Players must submit a written request to change teams to the Recreation and Parks’ office stating reason for transfer, and the request must be signed by his/her present team manager/coach and the manager/coach of the team he/she wishes to transfer to. All players will be allowed only one (1) change of team. 2 
  • If a team disbands during season play, and the Recreation and Parks Commission rules that the reason for the team dropping from the league is legitimate, all players on that team are eligible to sign another team’s roster without a waiting period. 
12.
  •  If a player, coach or manager is ejected from a game, he/she will automatically draw a twomatch suspension. Any player or coach who is ejected from more than one (1) game must be reinstated by the Recreation and Parks Commission before he/she is eligible to play again. They are also placed on probation for the remainder of the season, and if ejected again, must be reinstated by the Recreation and Parks Commission and Rules Committee. The second suspension will draw a minimum of a four-game suspension to a maximum of twelve (12) months suspension. 
  • Cursing or any type foul language will not be permitted at anytime. 
  • Game officials will have the authority to eject anyone found guilty of misconduct. 
13. All protests concerning eligibility or rule interpretation must be filed in writing with the Parks & Rec. Superintendent of Athletics within 24 hours of the game in question. Officials' decisions cannot be protested.


14. Games will be scheduled at the discretion of the Recreation and Parks Commission. No games will be rescheduled because of individual team conflict. The only games that will be rescheduled are those cancelled due to weather, facility conflicts or scheduling conflicts as determined by the Recreation and Parks Commission.

15. Any person found guilty of gross or willful misconduct at any activity sponsored by the Recreation and Parks Commission will be barred from any further activities sponsored by the Commission provided, however, such a person shall be entitled to a hearing regarding the charges against them before the Recreation and Parks Commission.

16. Only the team captain may address the referee.

17. The first server is the right back player and may not touch the boundary line while hitting the serve. He/she may strike the ball with their hand in any manner; underhand, sidearm or overhand.

18. No player may encroach on the opponent's court. The centerline under the net may be stepped on, but not over.

19. No player may play the ball twice in succession unless two (2) players touch the ball simultaneously as in passing or blocking the ball. A player may play the ball on the first and third hit.
20. Each team may not play the ball more than three times (3) before it is returned over the net.

21. If a ball touches the boundary line, it is good.

22. A player may run outside his own court to play a ball. 3

23. The ball, to be legal, must pass between or over the side boundary lines as it crosses the net.

24. *All games are rally scoring. A team wins the game when they score

25 points and have a twopoint advantage. If the match goes to a third game, it will be 15 points. No caps - win by 2. 25. Front line players are allowed to block at the net. No block or attack of a serve is allowed.

26. Any front-line player may spike the ball at the net. Back-line players may spike providing they takeoff with both feet behind a line 9'10" from the net.

27. When the ball is driven into the net so that it causes the net or its supports to contact an opposing player, it is not a foul providing the players did not actually make contact with the net by their own impetus.

28. The team receiving the ball for service from its opponents immediately rotates one (1) position clockwise; the front-line moves one (1) position to the right and the back-line one (1) position to the left. Teams with more than six (6) players will be allowed to rotate players in and out, but it must always take place at the serving position. The intention to rotate players in must be declared and started at the beginning of a game. Men's A league games can substitute according to USAV rules.

29. Server must wait on referee's whistle to serve the ball.

30. If the ball hits the basketball goal or the rafters, does not break the plane of the net and drops on the offensive side of the net, the team can make a play on the ball if they have a play left. If the ball hits the basketball goal or the rafters and falls over the net, it will be considered a side-out.

31. The ball may be played with any part of the body. It must be clearly batted, kicked, not thrown or scooped, except off a hard driven spike. Then if it is clearly played, it may remain in play if it hits the waist or above the waist.

32. Follow through over the net is permitted, unless the player touches the net, however, the hand must not remain in contact with the ball. Players cannot reach over the net and hit the ball.

33. Service
  • The team receiving the first service of the game shall rotate upon receiving a side-out or point.  
  • First service alternates each game, except in deciding game for which the coin is tossed again. 
  • Server may touch imaginary lines bounding width of serving area but not end-line of the court. 
Additional illegal serves:
  • 1. Striking ball with both hands. 
  • 2. One toss per serve attempt. 
  • 3. Not tossing or releasing the ball before it is hit. 4 
  • 4. Served ball contacts ceiling or obstruction. 
  • 5. Does not take the proper position before serving. 
  • 6. Commits a foot fault. 
  • 7. Hits the ball so that it crosses outside the sidelines as it passes over the net. 
  • 8. Any serve that strikes the net and continues over into the receiving team’s court is playable.
 34. A Side-Out for Receiving Team The serving team loses the ball for service when:
  • Any service fault occurs. 
  • Any member of the serving team is not in proper rotation order. 
  • Any serving team player reaches over or contacts the net. 
  • The serving team fails to return the ball over the net with a minimum of three (3) hits, or illegally plays the ball. 
  • The serving team players use directing remarks, stomp their feet or wave their hand to distract an opponent. 
  • Serving team players step over the centerline (they may step on this line, however).
  • There is an illegal substitution. 
  • Excess time-outs occur. 
  • The server serves out of turn.
  • A back-line player spikes the ball within 9'10" line of the net. 
35. A Point for the Serving Team A point is scored when:
  • Opponents fail to return the ball legally within a minimum of three (3) hits.
  • Opponents illegally play the ball.
  • Opponents contact the net, reach over the net or step over the centerline.
  • Opponents use excess time-outs. e. Illegal substitution occurs by opponent.
  • Opponents are not in proper rotation order as the ball is served. 
  • Opponents are guilty of unsportsman-like conduct. 
36. Scoring A game is won by either team when:
  • *One team scores 25 points or if the match goes 3 games, 15 in the 3rd game, with a twopoint advantage
  • For any reason, team is reduced to less than five (5) players (the game shall be forfeited). The score of a forfeited game is 30-0 or 15-0 for a deciding game. 
  • A match is won by the team that wins two (2) out of three (3) games. 5 
37. Time Factors: The following time factors are in effect:
  • The rest period between games of a match is three (3) minutes.
  • Time-outs shall not exceed one (1) minute.
  • One (1) time-out is allowed each team per game.
  • Time for injury shall not exceed three (3) minutes. 
38. Replay:
  • When fouls by opponents occur simultaneously (double foul).
  • By agreement of captains and referee when ball strikes an obstruction below 23' or obstructions that are within 6' of boundaries, except after their hit or on a serve.
  • Officials’ mistake.
  • Injury during play.
  • Foreign object interferes with play. 
  • Serving before signal by referee. 
39. Ball Becomes Dead:
  • When ball passes over, outside antennas. 
  • Ball passes completely under the net or completely across the centerline or its extension.
  • Contacts obstruction above 23'. 
  • Touches floor. (Fouls committed afterwards are not penalized.)
  • Becomes motionless on overhead obstruction. 
40. Net Fouls: It is a net foul to touch the net (including the part of the net outside the antennas), but is not a foul to touch the net supports or the referee's platform. Inadvertent contact of the net by the hair caused by the turning movement of the player is not a foul.
  • Touching opponent's court with a foot or feet is not a foul, providing some part of the encroaching foot or feet remains on or above the centerline at the time of such contact. 
  • Stepping completely across the centerline with the feet or touching opponents court with any other part of body is a foul.
  • A player may cross the extension of the centerline but if playing the ball, the ball must not be completely across the centerline extension.
  • A player may cross the centerline once the play is dead (e.g. ball has already hit the floor.) 
41. Ball Touching Net:
  • Ball is dead if it touches that part of the net, which is beyond the antennas.  
  • A ball which touches the net without crossing to opponent’s side after a team's three (3) contacts is not dead until it is contacted a fourth time or touches the floor. 6 
42. Blocking:
  • The intention to block is determined by attempting to stop the ball from crossing the net by contacting the ball while in a position at the net. 
  • An actual block is contact with the ball by one (1) or more of the blockers. 
  • Blockers may reach over the net to block but may not contact the ball until after completion of opponent's action, which sends the ball towards the blocker's side. 
  • A team, which has affected an actual block (contact), shall have three (3) or more contacts to return the ball to opponent's area. 
  • Back row players may not block at the net. A back row player may jump and place hands above the net with intention of blocking, but it is only a foul when the back row player or any of the players blocking with the back row player contacts the ball. 
43. Restrictions on Back Row Player:
  • A back-line player may not direct a ball from within the attack area (on/or in front of the 10' line) into opponent's court if the player's contact of the ball is above the height of the net. If this happens, it is a back row attack. If it is the first or second contact, wait to see if the ball crosses the net completely or if it is blocked by the opponents, in which case, it is a foul on the back row player. If the ball goes into the net, however, the ball remains in play. If it is the third contact, rule the hit illegal at the moment of contact regardless of what happens to the ball. 
  • Back row players may not actually block (contact a ball while in attack area, even if the ball is not returned to opponents). 
44. More Than One (1) Contact:
  • Not allowed on any play except on attempt to block. b. 
  • Any player participating in a block shall have the right to make the next contact, which shall count as the first of three (3) contacts allowed the team. 
45. Simultaneous Contacts by Teammates: The simultaneous contacts count as one (1) contact. Either player may play the next ball.

 * Please note the new scoring rules that were placed in 2008.

REFERENCE:
  1. https://www.parksrec.com/assets/volleyballrules.pdf
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